Thursday, January 31, 2013

3D Integration

Driving in 3D

The car has been modeled in 3D Max software, plus some elements have been textured in photoshop and to illuminate the scene used a hdri. This is a photo hdri high quality of 360 degrees, which corresponds to the environment causing it to illuminate the scene without introducing artificial lights. besides this hdri is used to reflect the details in the car environment.
In this environment has created the animation of the car which is circulating on the road.

Enjoy and thanks¡¡¡

In future post will be published tutorials on basic and advanced lighting with hdri and photometric lights




Thursday, January 10, 2013

Realistic modeling

Modeling shoes


Modeling of various shoes for both men and women. The designed 3D have been created from the original models of different shoes. All were created modeled in 3D Studio Max software.
Have been made for the company that sells these different Demmy slippers.










Monday, January 7, 2013

Motion graphics for companies

Creating promo for investment strategies

This ad has been created for the company investment strategies in collaboration with audiovisual department. For its creation were used as 3D Max Design software, Maya, After Effects and Adobe Premiere for assembly





Monday, October 8, 2012

Un juego infantil (A children's game)


Un juego infantil (A children's game)

Short film directed by Adrian Alvarez and produced by Pixel Lab.

This short film was selected for the Fantastic Film Festival of Sanz in Barcelona. Compete in the selection of public

Synopsis: Javier Moreno, a ten year old boy, is a challenge: down the stairs without falling. If not ...








Sunday, August 19, 2012

3D integration in real image


The conquest

Integration of two 3D models in a real image. The characters are modeled in 3D Max software. For project light across the scene and the characters reflect light and their surroundings, we used a hdri the venue of the composition, in addition to the image where the characters are.

These two elements have been put in a environment / background switcher parameters to lead to enlightenment. Then copied the hdri to light touch and to get the shadows on the ground used a matte / shadow / reflection parameters containing the above elements.





Modeling and Ilumination

Discotec


This is creating a scene that recreates the party of two characters in a nightclub. Everything has been modeled and lit in 3d max.


The strong point of the scene is the ilumination in which I wanted to focus. Photometric lights were used from different positions with color filters to give the appearance that shown. The disco ball has a spherical light source that I have a map of different colors to create the effects of light and soil that project also in characters.





Sunday, May 6, 2012

Composition in Nuke

Retocuching color image trackeo

He has composed a sequence in Nuke . First, the sequence has released a 3D Max a camera movement. Then this sequence has been retouched in Nuke . We have worked to give more color brilliance and darkness, then light is incorporatedand has become a little background blur.

To add the effect of fire on the lights have track Nuke points in light of the original sequence and them have built a sequence of mov extension of fire to those points to give the effect of burning lanterns.