R.O Digital Artist

R.O Digital Artist

Sunday, August 19, 2012

3D integration in real image


The conquest

Integration of two 3D models in a real image. The characters are modeled in 3D Max software. For project light across the scene and the characters reflect light and their surroundings, we used a hdri the venue of the composition, in addition to the image where the characters are.

These two elements have been put in a environment / background switcher parameters to lead to enlightenment. Then copied the hdri to light touch and to get the shadows on the ground used a matte / shadow / reflection parameters containing the above elements.





Modeling and Ilumination

Discotec


This is creating a scene that recreates the party of two characters in a nightclub. Everything has been modeled and lit in 3d max.


The strong point of the scene is the ilumination in which I wanted to focus. Photometric lights were used from different positions with color filters to give the appearance that shown. The disco ball has a spherical light source that I have a map of different colors to create the effects of light and soil that project also in characters.